I've been working on the car model for the project. The problem being that cars, even just the body shell, tend to be quite complicated...which isn't good when you're trying to keep the poly count low. Nevertheless, i've managed to keep it below the limit of 4000. As it stands now it is a 2006 polys...but isn't fully completed yet, although i feel it shouldn't climb much higher.
Obviously, if there is a desktop version of the AR software, the model can be higher poly and have mesh smooths and such, which will make it look better and not have so many jagged edges. I do think the low poly version (shown below) looks fine though, especially when it is on a phone.

I also started modelling a cow for a sting for the group but progress on it has been slow since I tried rigging it and it didn't work too well, so help with that will probably be needed.
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